Atomic Robo - The Exodus of Dr. Dinosaur

Atomic Robo - The Introduction
The system, house rules, and settings of the campaign

This campaign takes place in an alternate reality, a lot like ours, but with the conspiracy, science, and action ramped up to 11. Think of Indianna Jones and how it relates to archaeology. The world of Atomic Robo, does the same with action science.

The players are employees at Tesladyne, an elite technologically advanced US based company, that takes mercenary contracts to deal with weird science.

This game uses the FATE game system and house rules for whenever the GM needs to “wing it”. For most PC’s, this is their first story arc, and game with FATE.

The following are house rules or specific to the Atomic Robo RPG

Untested Equipment:

The PC’s can invest one FATE point to pull a random item out of a crate of unlabeled and untested equipment. The GM draws a card from a Gamma World deck (discards it if it’s boring, until a properly interesting one comes up) then describes the basics of the item they receive.


As action scientists, the players are able to brainstorm devices they need, the capabilities of the item, and then make rolls to help build the item. This is done dynamically, mid session. Depending upon their situation, time constraints, dice rolls and equipment availability, the costs of building an invention can be dangerous and are up to the GM’s discretion.

Volume 1: The Exodus of Dr. Dinosaur
Begins and ends with a BANG

Session 1:
The PC’s located at Tesladyne’s Costa Rican branch received a communication that contact had been lost with the theme park Jurassic World. Satellite view shows a massive power loss and an enormous storm ravaging the island.

Note: the game exists outside the continuity of the movies/books, leaving the game free to wreak as much havoc as necessary without worrying about their original source fiction.

Upon arrival, their helicopter was nearly destroyed by the storm, and was later ripped from the sky by pterosaurs. Most of the PC’s had already dropped with parachutes, but Cage left an explosive device that destroyed the dinosaurs, and their pilot who were still airborne at the time.

Upon touching down on the ground they regrouped, angered by the destruction of their pilot and helicopter. Pick threw Cage through the air and into a tree, where he got stuck and took some major damage.

Moments later, a pack of Utahraptors began to hunt the group as they made their way to the nearby luxury hotel. Rallying their forces, a battle ensued and was survived.

The PC’s entered into the hotel, to find a concierge that was acting suspiciously as he invited the group to a breakfast buffet. While investigating the food. Cage triggered an explosive trap, and was nearly killed. While a sniper opened fire on the group from outside the building. The concierge was shot, but Bao was able to gun down the sniper with a well placed headshot.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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